Wealth is used in the manner of an ability and can fluctuate up and down during the campaign, when necessary, such as when a character attempts to purchase goods of some sort from the market or deal with a trader.  Whenever such a wealth check is called for, the character must play a card as though attempting an action, adding their wealth score to the value of the card and comparing it against the difficulty for buying those goods.  Failing the check means the character is unable to purchase the desired goods.
If a Dragon card is used for this check, it functions as a trump, and the player must take a card from the Fate Deck and add its value to the action total.  Faliure when using a Dragon card results in the immediate loss of all the character's wealth.

If the value of the card(s) played (not the action total) exceeds their wealth, the wealth score is temporarily lowered by one point until they can earn more wealth.

Increasing the wealth score occurs whenever the character gains some wealth, through sales, charity or outright thievery.  To determine whether their wealth score increases, a card is played.  In this case, if the value of the card is lower than the amount given, the character gains one point of wealth.
If a Dragon card is used for this check, it functions as a trump and the player must add another card from the Fate Deck to the action total.

Amount of Wealth Description
7-10 (Hoard) A number of chests
to a roomful of coins
6 (Chest) A large chest
of coins
5 (Sack) A good sized
sack of coins
4 (Box) A small strongbox
of coins
3 (Pouch) A small pouch
or purse of coins
1-2 (Handful) A few coins

 

For full details on the availability and costs of goods see the "Economy & Craftmanship" section.

 

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created on January 28th, 1999
last updated on January 28th