Wizards do not receive a limited number of spellpoints per
day, spellcasting is instead limited as follows: A wizard may choose to draw energy for a
spell either when a spell is cast, or store energy (within themself) until such time as it
is needed.
It is the Sorcery skill which gives a character the knowledge of how to draw
life-energy in this fashion. The skill is basic enough that once learned, the only
difficulty with it is whether or not the nearby terrain holds enough gatherable energy to
cast a spell.
The total amount of energy that can be drawn by an individual while casting
is equal to their Reason score doubled. The draw of this energy happens instaneously,
at the same time as the spell is cast.
The maximum amount of energy that can be stored by an individual is equal to their
Reason score squared, though less can be taken if the wizard wishes. For every ten
minutes spent gathering, the amount of energy stored is equal to the character's reason score.
| Reason |
Draw |
Store |
| 1 |
2 |
1 |
| 2 |
4 |
4 |
| 3 |
6 |
9 |
| 4 |
8 |
16 |
| 5 |
10 |
25 |
| 6 |
12 |
36 |
| 7 |
14 |
49 |
| 8 |
16 |
64 |
| 9 |
18 |
81 |
| 10 |
20 |
100 |
Attempting to draw energy while casting a spell when there is
still stored energy available makes things more difficult for a wizard, as they are
attempting to both draw energy through themselves and hold onto the energy they have
already gathered.
Different types of wizards have different ways of handling this, though any type
can hold onto both energies, or just let the stored energy go to avoid the difficulties.
A wizard may also combine stored energy with energy being gathered to power a
spell, which increases the difficulty of casting (not gathering) by one rank.
Note, however, that a wizard suffers no difficulty replenishing their stored
reserves should they take the time to gather and store more, even if they already have
some stored energy.
Sorcery also gives the character the knowledge of shaping
spells and bringing desired effects into existance through the process of magic.
This is a much more demanding skill, and its difficulty is based entirely upon the ability
and training of the wizard as per their skill rank in Sorcery.
| Ability Code |
Spell Difficulty |
| A |
Average (8) |
| B |
Challenging (12) |
| C |
Daunting (16) |
| D |
Desperate (20) |
| X |
Impossible (24) |
The difficulty of a spell is always increased by the
appropriate ability score of the opponent(s), which is by default, Perception.
However, other scores are also used, dependent upon the nature of the spell.
For example, Agility may be the opposing score if the wizard throws a lightning
bolt at their opponent.
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