Wizards do not receive a limited number of spellpoints per day, spellcasting is instead limited as follows: A wizard may choose to draw energy for a spell either when a spell is cast, or store energy (within themself) until such time as it is needed.
It is the Sorcery skill which gives a character the knowledge of how to draw life-energy in this fashion. The skill is basic enough that once learned, the only difficulty with it is whether or not the nearby terrain holds enough gatherable energy to cast a spell.

The total amount of energy that can be drawn by an individual while casting is equal to their Reason score doubled. The draw of this energy happens instaneously, at the same time as the spell is cast.
The maximum amount of energy that can be stored by an individual is equal to their Reason score squared, though less can be taken if the wizard wishes. For every ten minutes spent gathering, the amount of energy stored is equal to the character's reason score.

Reason Draw Store
1 2 1
2 4 4
3 6 9
4 8 16
5 10 25
6 12 36
7 14 49
8 16 64
9 18 81
10 20 100

Attempting to draw energy while casting a spell when there is still stored energy available makes things more difficult for a wizard, as they are attempting to both draw energy through themselves and hold onto the energy they have already gathered.
Different types of wizards have different ways of handling this, though any type can hold onto both energies, or just let the stored energy go to avoid the difficulties.
A wizard may also combine stored energy with energy being gathered to power a spell, which increases the difficulty of casting (not gathering) by one rank.
Note, however, that a wizard suffers no difficulty replenishing their stored reserves should they take the time to gather and store more, even if they already have some stored energy.

Sorcery also gives the character the knowledge of shaping spells and bringing desired effects into existance through the process of magic. This is a much more demanding skill, and its difficulty is based entirely upon the ability and training of the wizard as per their skill rank in Sorcery.

Ability Code Spell Difficulty
A Average (8)
B Challenging (12)
C Daunting (16)
D Desperate (20)
X Impossible (24)

The difficulty of a spell is always increased by the appropriate ability score of the opponent(s), which is by default, Perception. However, other scores are also used, dependent upon the nature of the spell.
For example, Agility may be the opposing score if the wizard throws a lightning bolt at their opponent.

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created on January 30th, 1999
last updated on January 31st