She lifted the lid carefully, to no avail.
While wise in the ways of picking pockets
and seducing wealthy and foolish men,
she had no knowledge of sorcery.
Before any of us could react
her body was turned to dust.
-Caravan Leader T'lar,
escorting a token of peace to Gulg
Unlike the basic SAGA rules, wherein each ability has only one skill that the character
can know, SAGA Beneath the Dark Sun allows a character a number of skills they can know
per ability, making characters both more flexible and differentiated from one another.
The player picks a limited number of skills and/or knowledges per ability from the
lists in the "Skill List" section.
Initially, a character is granted one skill per ability at that ability's code.
The code of these initial skills is that determined for the ability score in the character
creation process detailed under the "Heroes of Athas" section.
The codes represent the maximum training available for any
skill taken in that ability. However, the player can trade a code in one ability for
an increase in code in another ability on a one-for-one basis. That is, they can
voluntarily reduce one skill code (from 'B' to 'C' for example) to raise another by the
same amount. Obviously, no code can be lowered below 'X'.
For each code level, there is a set action difficulty when the character attempts to
utilize a skill they know. Obviously, the higher one's code, the easier time they have utilizing that
skill, as the following chart details:
Skill Code |
Difficulty |
A |
Easy (4) |
B |
Average (8) |
C |
Challenging (12) |
D |
Daunting (16) |
X |
Desperate (20) |
A Code of 'C' should be considered (in general) the average
code of the majority of a populace who have learned it.
Codes of 'X' and 'D', though representing below average ability and training, are provided
to help differentiate characters from the norm and encourage diversity among roles and role-playing.
Note that a 'C' code taken in a skill still represents a degree of training
slightly higher than that of the average untrained individual.
Note that no matter what skills are taken, a code of 'X'
assigned to an ability results in the character being so poorly trained or naturally inept
that they are rarely able to use even their raw ability effectively.
However, as stated previously, though they cannot trump with normal
actions based on that ability, a skill with a code of 'X' allows trumps
when utilizing that skill.
Though a character is initially granted only one skill per ability, they can also gain a
second skill in an ability by choosing to drop one of their other initial skills, as follows:
Note, however, that the ability code maximum for that ability
still limits the skill code. Thus those codes transferred that are higher than the
ability code must be reduced to the ability code.
When an ability code is improved through the gain of reputation, one skill
within that ability may be improved by one code (a 'C' to a 'B') or a new
skill within that ability learned at 'C' (or 'D' if the code was initially
an 'X').
A player may opt to take a "Daily Edge" instead of a skill or ability increase
when their reputation increases. The Daily Edge allows a player to add an extra card of a
certain value or less to any action once per session.
The maximum value the extra card played may take is determined by random
draw: a white aura allows any card of 9 or less, red aura allows 6 or
less, black aura allows 3 or less.
Each time the Daily Edge is taken, the player can opt to either attempt to
improve the Edge value or gain a second use of the Edge per session.
A player may also restrict the Edge to one
specific action, either a straight ability check or a skill check, with
which they can always use their Edge. The Edge value is different in
this case, however: a white aura provides a value of 4 or less, red aura
provides 3, black aura provides 2.
Finally, a character's Social Status plays a large role in
what (if any) extra skills they may have learned as a trade or in growing
up. A slave will know few skills, a tradesman one, a noble more than a few. Full
details of the effect of Social Status on skills can be found in the "Social Status" section.