Those with the Psionic Mastery skill are able to choose a number of the powers from the list given in the "Powers of the Mind" section. The base difficulty for utilizing a power is based on their Presence code, not their skill code; only the number of powers they receive is based on their Skill Code.

The difficulty of a psionic action is equal to the Difficulty as listed for the master's Presence code, plus the value of any attribute a target uses to resist the attempt (generally Spirit).

A code of 'X' in Psionic Mastery shows that while the character has had formal psionic training, it has been very little; such a character has basic psionic defenses or improved access to their Wild Talent. Unlike the Wild Talent, however, the player can play a card from their hand when attempting the action and does not draw from the Fate deck.

 
Code
(Skill)
Powers
(Presence)
Difficulty
A 4 Easy (4)
B 3 Average (8)
C 2 Challenging (12)
D 1 Daunting (16)
X none Desperate (20)

For each power the master has, they have a number of points to split among the following four tables (Range, Temporal, Group and Effect). The number of points available to a master is equal to their Reason plus three.

Reason Points
1 4
2 5
3 6
4 7
5 8
6 9
7 10
8 11
9 12
10 13

The point level taken in each category represents the upper limit for that power for that master. That is, a master can only mentally achieve so much without exhausting or tiring themself. Thus, while it is possible to invoke effects beyond the level taken in one of the four categories, doing so always causes fatigue and stress.

In addition, attempting effects beyond one's ability automatically increases the difficulty of the attempt by four points per category gone over in (regardless of the number of levels over in a category).

Level Range Temporal Group Effect
1 Touch Momentary Individual Trivial
2 Visual Turn Group Minor
3 Local Scene Crowd Significant
4 Global Adventure City Major
5 Planar Indefinite Region Legendary

A master of the way, one with the Psionic Mastery skill, can utilize their powers any number of times in a given day, unless or until they are overcome by fatigue. Fatigue, mental tiredness and exhaustion, accrues whenver a master attempts an effects beyond their limits. Until that time, they may continue to use their powers.

A character's fatigue score increases by one point for every level over the limit per category a master goes. Fatigue also accrues whenever the master fails at an attempt to use one of their powers, in an amount equal to the difficulty.
In any case, once the master's fatigue is greater than their Will, they fall unconcious.

Presence Will
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 20

Finally, the master can draw psychic strength from special receptacles and focuses if he has one in his possession and is touching it, or is attuned to such an object not in his possession (and successfully makes a Challenging Spirit action in order to contact it). The energy drawn from a focus replaces that normally used up by fatigue.

A mishap while invoking any psionic power causes the master to suffer psychic backlash, in addition to any other effects that might occur. A backlash causes the master to lose fatigue as normal, as well as reducing their hand as though they have taken a physical wound (and requiring healing as such).

Fatigue is not recovered until the master sleeps or meditates for a number of hours. Sleep will reduce current fatigue by half while a few hours of meditation will remove all fatigue. If a master falls unconcious, they may attempt an Endurance action (difficulty at Narrator's discretion) to awaken in a few moments; if they fail this action, the difficulty increases by one rank and they will not awaken for a few hours. If they fail this, they remain unconcious for a full day before awakening.


 

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created on May 7th, 1999
last updated on September 11th