Daervoth stood in the hot, sweltering sun
the leather carapace molded around his chest
as protection seemingly doubling the heat.
He took a swig of water from his canteen
swishing the liquid around in his dry mouth
before swallowing.
Athas is a brutal home, filled with dangers both environmental and mortal-made. There is
the relentless heat, lack of water and endless wastelands filled with dangerous mutated
creatures that have adapted to survive the rigors of their ruined homeland.
The Dragon ravages the region, leaving a swath of destruction in its wake, bringing
ruin to entire villages while the Sorcerer Kings vie for power against one another.
Giants from the Sea of Silt wander ashore to attack and plunder the coastal regions and
bandits waylay merchant caravans carrying precious and needed goods to market. A list of
actions and other game-related envrionmental considerations can be found in "The Environment" section, while descriptions of the
terrors of the Athasian deserts are found in the "Beasts
& Monsters" section.
Finally, on the burning sands under the Dark Sun metal, wood
and other such resources are scarce. Though Tyr is famed for its iron mines and
holds the monopoly on both raw iron and iron-craft items, even in Tyr iron is still rare
and expensive. Thus the people craft the majority of items from other available
materials such as clay, stone, shell, bone and obsidian. Prices, trade and other
related information can be found in the "Economy &
Craftmanship" section.