Priests, be they Cleric, Druid or Templar, do not receive a
limited number of spellpoints per day, mysticism is instead limited as follows:
Energy is spent when a spell is cast, the exact cost calculated as per the charts
in the SAGA gamebox.
It is the { } skill which gives a character the
knowledge of how to draw the attention of their patron in this fashion.
The total amount of energy that can be used by a spell is
equal to the individual's { } score doubled.
| Reason |
Draw |
Store |
| 1 |
2 |
1 |
| 2 |
4 |
4 |
| 3 |
6 |
9 |
| 4 |
8 |
16 |
| 5 |
10 |
25 |
| 6 |
12 |
36 |
| 7 |
14 |
49 |
| 8 |
16 |
64 |
| 9 |
18 |
81 |
| 10 |
20 |
100 |
A priest may also combine the energy available to them with
the energy available to another, which increases the difficulty of casting by one rank.
A prayer's cost has nothing to do with its difficulty.
Instead, the { } skill also gives the character the knowledge of calling their patron and
coercing the desired effects into existance through the processes of faith and magic.
This is a much more demanding part of prayer, and the difficulty of success is
based entirely upon the ability and training of the priest as per their skill rank in { }.
| Ability Code |
Spell Difficulty |
| A |
Average (8) |
| B |
Challenging (12) |
| C |
Daunting (16) |
| D |
Desperate (20) |
| X |
Impossible (24) |
The difficulty of a spell is always increased by the
appropriate ability score of the opponent(s), which is by default, {Presence}.
However, other scores are also used, dependent upon the nature of the spell.
For example, Endurance may be the opposing score if the priest attempts to bring a
plague upon their enemy.
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