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Priests, be they Cleric, Druid or Templar, do not receive a limited number of spellpoints per day, mysticism is instead limited as follows:
Energy is spent when a spell is cast, the exact cost calculated as per the charts in the SAGA gamebox.

It is the {  } skill which gives a character the knowledge of how to draw the attention of their patron in this fashion.

The total amount of energy that can be used by a spell is equal to the individual's { } score doubled.

Reason Draw Store
1 2 1
2 4 4
3 6 9
4 8 16
5 10 25
6 12 36
7 14 49
8 16 64
9 18 81
10 20 100

A priest may also combine the energy available to them with the energy available to another, which increases the difficulty of casting by one rank.

A prayer's cost has nothing to do with its difficulty.   Instead, the { } skill also gives the character the knowledge of calling their patron and coercing the desired effects into existance through the processes of faith and magic.   This is a much more demanding part of prayer, and the difficulty of success is based entirely upon the ability and training of the priest as per their skill rank in { }.

Ability Code Spell Difficulty
A Average (8)
B Challenging (12)
C Daunting (16)
D Desperate (20)
X Impossible (24)

The difficulty of a spell is always increased by the appropriate ability score of the opponent(s), which is by default, {Presence}.   However, other scores are also used, dependent upon the nature of the spell.
For example, Endurance may be the opposing score if the priest attempts to bring a plague upon their enemy.

 

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created on Febuary 25th, 1999
last updated on Febuary 25th