Druids are limited in the effects they create by the Spirits of the Land around them and whether those Spirits are known or not, friendly or insane, and how far from them the Druid is.  They are also limited as follows:
Each Druid can only contact a Spirit and request -- through pleas or demands -- so much of it, this limit to a request is the druid's Spirit score doubled and requests are calculated using the Invocation Time, Duration, and Effect charts from the SAGA gamebox.

Spirit Request
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 20

Note that the Range and Area of Effect charts are not used, if the druid is within the land area of the Spirit being contacted.
The further away a druid is from a Spirit of the Land, the more difficult it is to contact the spirit and receive its help. It is for this reason that most druids do not leave their guarded lands, as a druid is automatically able to contact the Spirit of the Land there.
The further from the Spirit they are calling upon, the more the cost of a request increases. Further, the cost for the Area to be effected is also added to the request, as the Spirit must exert its influence over the influence of the local Spirit.

Distance Difficulty
Artillery 1
Visual 2
Day(s) 3
Week(s) 4
Month(s) 5

Another reason druids do not often leave their guarded lands is the bond they have with the Spirit of the Land in that area, a bond that does not exist elsewhere. Anytime a druid attempts to contact a Spirit of the Land which is not his own, they must make a Spirit check with a base difficulty dependent upon their Druidic Bond skill, modified upwards by four points for each of the following:

  • Spirit has gone mad (a result of the ecological ravishing of Athas).
  • Spirit is of different type than that of the druid's (if the druid is bonded to a Spirit in a verdant belt and attempts to contact a Spirit in the salt plains).
  • Spirit is unfriendly to the druid's race (some Spirits do not like certain peoples or are more friendly with some individuals).
  • Spirit is utterly alien to the druid (the spirit of a city, for example).

It is the Druidic Bond skill which gives a character the knowledge of how to awaken and communicate with the Spirits of the Land and request a specific effect.  There is no limit on the number of times a character may request from a Spirit per day, however, all Spirits not bonded to the character must be contacted as above.
A druid may bond with a number of Spirits of the Land in accordance with their skill code, all other Spirits must always be contacted. Note that those with a code of 'X' can never bond to a Spirit, as they just do not have the ability and those with a code of 'D' must always make an Average Spirit action to commune with even their own land's Spirit.

Skill Code Contact Difficulty Bonds
A Average (8) 3
B Challenging (12) 2
C Daunting (16) 1
D Desperate (20) 1(contact)
X Impossible (24) 0

Further, each druid differs in their particular abilities. For each Spirit of the Land that a druid is bonded to, they are attuned to either the plant life, animal life or land most strongly (though they are attuned to the other two areas as well). Each druid also has a limited number of skills within each of those areas, the character having two from the following list for each seperate area: commanding, shaping, altering, summoning, or communicating.

Commanding
This forces a creature, plant or feature of the natural landscape to respond to simple commands by the caster, as is within their ability to perform. This effect has perhaps the least utility when it comes to land, though creative druids can use it over the elements of their guarded lands.  As with Elemental Clerics, if the desired effect can be wholly described by the statement of a word or short phrase such as "Rain", "Quiet", "Bend", or "Burn" which is immediately understood without more information being necessary, it falls under the Commanding effect.

Shaping
This effect allows the druid to reshape the size, weight or physical features of a creature, plant or the land itself, though it does not allow the change of one substance or being into another or the addition of anything not already present in the subject, only the reshaping of what is present. A hill might be resized, a flowering plant may grow in size, a small creature made large and given claws made from their bones. This is overall a very useful effect.
Note that reshaped items or beings are permanently altered unless the druid sets a time limit on their change (via the Duration chart).

Altering
Altering allows what shaping does not, the change of one substance or creature into another. Water can be made into mud, a man can be changed into a frog, a non-poisonous plant may be made poisonous, and so on. This is another overall very useful effect.
Note that altered items or beings are permanently changed unless the druid sets a time limit on their change (via the Duration chart)

Summoning
Summoning simply brings one thing to another. The growth of a forest may be redirected, a stream rerouted, a herd of animals brought to the druid's defense, or allow the druid passage from one area of his guarded lands to another. In most cases, the Duration chart with the time reversed in proportion to the cost should be assumed to show how long the change will take to effect.

Communicating
While all druids have a special connection to their guarded lands and the Spirit, creatures and plants therein, they cannot automatically communicate with them. This power allows the druid to access information and speak with an animal, plant or the land itself as though they both speak the same language.

When utilizing an effect within the area a druid is attuned to, they pay normal costs for the request. When utilizing an effect within the other two areas, they pay four more points for a request.
They also pay this extra four for all effects in all areas when communing with a Spirit they are not bonded to.

 

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created on Febuary 25th, 1999
last updated on March 21st